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S1: #008: From World of Warcraft to the War on Diabetes

Digital Health Today 360° with Dan Kendall

S1: #008: From World of Warcraft to the War on Diabetes

Six Steps for Achieving "Epic Wins" in Healthcare
July 1, 2016
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EHRGo-THE FUTURE OF HEALTHCARE EDUCATION

S1: #008: From World of Warcraft to the War on Diabetes

Gamification in Health and Wellness

The gaming and health sectors have traditionally been pretty far removed from one another, but there is a perfect storm of technology, access and content that has the potential of driving these two industries closer together.

The gaming industry is big. In the US alone, total revenues in 2015 were over $23 Billion, and it’s expected to be about $100 Billion globally this year. Despite this size and growth, there is very little being done, at least in my opinion, to disrupt healthcare using what we know and can learn from this successful industry.

And that’s where I’m hoping today’s guest can help us out. My guest is Anna Sort. Anna has a lot of titles. She is a nurse, an entrepreneur, and a professor, all of which are titles and roles that you frequently come across in the health tech innovation sector. But she also carries another title that you don’t hear very often at medical conferences. She’s an accomplished and avid gamer. She’s been playing games since she was 5 years old (25 years), and has spent countless hours playing World of Warcraft and Overwatch among many other titles. In fact, she loves gaming so much, that she’s found ways to incorporate techniques she’s learned from the video game industry to help patients, carers and professionals and to drive behavior change.

Anna is based in Barcelona, and in 2013, she co-founded her company, PlayBenefit.com. There she helps companies enhance engagement, learning and satisfaction. I heard Anna speak at the eHealth week conference in Amsterdam recently, and I was really impressed at her understanding and approach to how we can improve outcomes, education and awareness through the engagement methodologies used in the gaming industry.

In this interview, Anna talks about the six steps to achieving epic wins in healthcare. What is an Epic Win? In gaming terms, an epic win is an outcome that is so extraordinarily positive you had no idea it was possible until you achieved it, and I think we need more of these in healthcare. Anna prepared a PDF that you can download that goes through all six steps to help us work toward epic wins in healthcare, and she gives some practical examples and advice on how you can apply these steps to your project.

Download Anna’s Six Steps to Achieving Epic Wins in Healthcare

Episode Download:

Six Tips for Achieving Epic Wins in Healthcare

Links and Resources Mentioned:

Stay in touch with Anna Sort:

Connect with Games for Health:

Videos on Gamification in Health:

Gaming Consoles:

View the complete show notes https://digitalhealthtoday.com/8

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